This makes sense as MS-DOS predates the web as we know it today, but I don't want knowledge of this system to be lost to time. There is a dearth of detailed information about MS-DOS on the internet.DOSBox does an amazing job of supporting DOS games on modern platforms, but for perfect accuracy, including the full memory management experience (which can be a game unto itself), a real DOS system can't be beat. A working physical DOS system is the most authentic way to (re-)experience classic PC games. For old-timers, it will be a walk down memory lane for youngsters who've never used nor even seen DOS before, it should be quite an eye-opening experience to experience first hand both how primitive DOS was and yet how capable it could be. Setting up a fully working DOS system will give you great appreciation for how far computing has come. Why write this in 2013? That's a very valid question, to which there are a few answers: This walkthrough covers installing MS-DOS 6.22 from the original installation diskettes. But the carnage when time came to bring out the big guns for the pitched battles that erupted during house wars.Skip to: Preparation | Installation | System Configuration | Network Configuration | Device Configuration | System Optimization | Additional Applications | Addendum Introduction Squaring off against human-piloted battleships and cruisers was fun, but Zoners were small fries and we didn't exactly own any capital ships to match, and those ships had jump restrictions on them anyway so they never wandered out to our remote little corners of space. Too bad that server, like most the other Freelancer servers, have bitten the dust by now. whoops, slipping back into character again. I swear, I don't see why both pirates and traders alike were taking their ship losses so goddamn personally when all we Zoners were doing was defending our own territory and sovereignty. I lost many a (custom) ship defending the various Zoner Freeports from attack, unless I was losing them either while escorting, plundering, or running contraband (sometimes all at once). Nowadays Freelancer servers are pretty slim pickings, but back when the game was hot I was playing on a nifty RPG server as a Zoner pilot walking the dangerous line between protecting shipping interests in the Border Worlds (when we weren't fighting one side or the other in a trade war that is) while trying not to piss off the powerful and popular Corsair and Outcast factions, who were our neighbors. I guess you missed out on the multiplayer modded servers for Freelancer. and you couldn't use any of it for anything but hauling cargo or progressing in the one linear plot. The multiple competing factions, the huge systems. I mean, that is good and all, but it looked like there was so much more potential there. Posted by obiwanwasabi at 7:03 PM on March 7, 2005 Something that doesn't need to be installed (ie just unzip and run) would be good, too. I also know about Galactic Trader, and that looks the part too, but I want something local that doesn't require telnetting. I know about Space Trader, and that's pretty much what I'm looking for, but for PC (Win2K, XP) rather than Palm. Like I said, I don't care if I'm smuggling nukes from Betelguese to Alpha Centauri or running rum from Tortuga to Lisbon so long as there's trading, an economy, fighting, upgrading and moral ambiguity. I remember playing a game on an ancient (circa 1986) amber screened personal computer in which you flew between different star systems, traded various legal (food, minerals) and illegal (slaves, narcotics, firearms) goods for credits, fought the occasional battle, upgraded your ship and so on ad nauseum. What's a good text-based trading adventure game? Age of Sail, space, I don't really care. Oooh, this thread saves me an AskMe question:
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